Thursday, October 17, 2013

Gamemaker Journey -- Day 1

Yesterday I had an intensive day messing around with Gamemaker. I created some graphics, took some sprites for the character in order to spare some time. I know this bad, but I forgot which website it was from, so I can't give credit right now.

So, Day 01 was more an approach day of the software. Thanks to my previous experience with the Blender Game Engine, I could progress kinda smoothly. Did I mention that Iam a total noob when it comes to coding?
Anyway, here is a first screenshot, everything was correct EXCEPT one damn thing : collisions, making the game impossible to play.
Nevertheless, that was a highly productive day as I managed to achieve the following victories:

- Building a speed game concept: A charcter must escape a labyrinth by finding keys that opens doors. I had Druaga tower in mind, althoug I never played that game.
- Character moving, 4 direction + animations loops and idle pose in the 4 directions.
- 2D graphic creation of all the assets, and doors animation.
- Building the level.
- Making the door impossible to open unless to have the Gold Key.
- Making the metal gates open with silver key, and using a key make it disappear in the (invisible) inventory
- Smooth and glitch-free of the doors opening animations. (Was not easy)
- Collecting an objectmake it disappear, but it is taken in an inventory.
- windows export for a .exe file, hey that's nice.
- Learned about sprites origin point.

Big problem:
 - COLLISIONS -

Synthesis of the work session:
Stable system, but impossible to play due to collision bug that prevents the player to go freely in any possible spots of the game, making the game impossible to play and finish.

Random thought:
I think that there is some kind of short remake of Druaga No Tower in Baten Kaitos, when you must collect the gold pike magnus or something like it.

Screenshot of the project:



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