Friday, November 1, 2013

Knight's Escape -- Gameplay Progression

Today's post is about how the gameplay is progressing. My friend, let's call him MegaN00B worked hard on the gameplay attack system, including health, lives and death management and the killing of a dummy monster.
He also did some traps, a pitfall, and arrows that are shot from the walls when the player walk on a switch.
On my side, I did improvement of all the Kight's sprites, adding the shield and a shadow on all the rendered frames. I also added an idle animation in the four directions.
The game's starting to look like something !

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